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Rules
Group limit
- 1.Max 2 per team, and max 2 authed on TC, codes and turrets. Offline teammates count.
- 2.Only teammates may have bags in your base.
- 3.One swap per wipe: clear bags, TC and codes. Player that is leaving can not return to your group for the rest of wipe.
Allowed
- 4.Pacts, visits, trading, gifting and hanging out. Pacts are not admin-enforced, so betrayal isn’t against the rules.
- 5.Guests get no auth or bags, and must leave when the host logs off or the base is attacked.
- 6.You may give away your base or loot, but then you’re out for the rest of the wipe.
Not allowed (teaming)
- 7.No fighting, raiding, countering or defending alongside another team. This includes callouts and sharing info on other teams’ bases.
- 8.No doing monuments or events together (oil rig, cargo, heli, Bradley).
- 9.No storing loot for other teams or sharing compounds.
Griefing
- 10.No griefing other teams: don’t wall in their doors or TCs, block their exits with turrets or traps, or spam TCs to box in their base. Your own walled-in external TCs are fine, and so are raid towers and turrets during an active raid. Admins may remove griefing builds.
- 11.Deliberately despawning loot when raiding is not allowed. Take what you can carry and leave the rest in the boxes.
/remove
- 12./remove is only for fixing your own building mistakes, not for gaining an advantage.
- 13.Don’t seal your TC or loot rooms with no way in and use /remove to access them. Bunkers built with normal game mechanics are fine.
- 14.No /remove during raids or fights, whether you’re attacking or defending. That includes opening peeks, making escape routes, or removing parts so raiders waste boom.
In-game, type /rules to see these rules. Add a language suffix such as /rules-de, /rules-ru or /rules-fr for a specific language.